This guide is intended for those that are interested in modern basketball statistics. In order to make it more accessible, I’ve decided to forgo the formulas and numbers. At times both fans and journalists alike struggle to use stats when it comes to basketball. Often enough, their interpretation is inadequate because they don’t have the right stats to explain what is happening on the court. Even worse is when stats are used improperly to arrive at the wrong conclusion.
Over the past few years basketball statisticians have learned a lot about the game. While most of it is based on the same stats you would see in boxscores, the findings go far beyond traditional stats. Evaluation on the team level is the most reliable aspect of basketball statistical analysis. In other words, we’re very sure what factors lead a team to victory. Although statisticians aren’t exactly sure how player stats equates to wins, there are many ways to better evaluate individuals than the classical stats.
Team Stats
What You Need to Know
When looking at team stats it’s important to understand that some teams play faster than others which skews their per game stats. Faster paced teams will get more chances to score per game, solely because they have more opportunities. It’s similar to two NFL RBs, both with 1000 yards rushing, but one had 300 attempts and the other only 200 attempts. In this case it’s not enough to know the totals, instead you have to account for the difference in the number of opportunities. The same applies for team stats.
So in lieu of viewing how a team performs per game, we calculate how a team does per possession. What’s a possession? A possession ends when a team gives the ball to the other team, usually through a score, a turnover, or a missed shot recovered by the defense. By using points per possession, we’re looking at how many points a team scores when they have the ball on offense. This is called offensive efficiency or offensive rating, and is measured in points per 100 possessions. Basically offensive efficiency answers the question “if this team had the ball 100 times, how many points would it score?” Similarly we can rate defenses by calculating how many points a team allows per possession, called defensive efficiency or defensive rating.
But it doesn’t stop there. We can break down what aspects of the game contributes to those rankings. Offense (or defense) is broken down into 4 crucial factors: shooting, turnovers, rebounding, and free throws. Shooting is by far the most important factor and is best measured by eFG% which is a better version of FG% (see “Shooting” below). Next come turnovers and rebounding which are about equal to each other, but less valuable than shooting percentage. Like points, turnovers are measured per possession (how many times you cough the ball up when you have it). Rebounding is measured by percentage of missed shots recovered. This is so teams that shoot poorly (have lots of misses to recover) are judged on an even platform with teams that can shoot. Last and least is free throw shooting. This is measured by free throw shots made per shot attempt.
In 50 Words or Less
Throw away points per game for team stats. Instead use offensive efficiency (or defensive efficiency), which is basically how many points a team would score in 100 possessions. Team stats are broken in four factors: shooting, rebounding, turnovers, and free throws. You can find these stats on basketball-reference (search for “Points Per 100 Possessions” and “Four Factors” on the team pages) and my stat site.
Examples Why
In 2006, Portland ranked 18th in points allowed per game, which means they should have been slightly worse than average. However they finished a paltry 21-61 that year. Their defense wasn’t adequately measured by points allowed per game, because they played at the league’s third slowest pace. Ranked by defensive efficiency they were 29th, which would make their 21 win season more understandable. Of course there’s the 1991 Denver Nuggets.
More Please
Dean Oliver (Points Per Possessions): http://www.rawbw.com/~deano/helpscrn/rtgs.html
Dean Oliver (Four Factors): http://www.rawbw.com/~deano/articles/20040601_roboscout.htm
Kevin Pelton: http://www.nba.com/sonics/news/factors050127.html
Basketball-Reference: http://www.basketball-reference.com/about/factors.html
Player Stats
What You Need to Know
Without a doubt per minute stats are more important that per game stats. This is because per minute stats makes valid comparisons between players of varying minutes. Using per game stats in the NBA is like using hits/game in MLB. In 2007 Michael Young averaged 1.29 hits/game to David Ortiz’ 1.22, but Young’s batting average was only .315 to Ortiz’ .332. Young had more hits because he had more at bats (639 to 549), not because he was a better contact hitter. Similarly you might find that one basketball player has better per game stats, but if he had more minutes then the comparison is invalid. Only per minute stats will clarify which player is truly better in a category.
The common notation for per-minute stats is using per 40 minute stats. This is because it’s easier to visualize 2.3 blk/40 min instead of 0.0575 blk/min. Measuring basketball stats per 40 minutes is similar to measuring earned runs per 9 IP in baseball (ERA). One thing to note, unlike ERA in baseball, basketball players’ per-minute stats stay the same despite their playing time. So while baseball relievers have lower ERAs than starters, the same is not true in basketball. Additionally this doesn’t mean a player should play 40 minutes, just as using ERA doesn’t mean that a pitcher should pitch a full 9 innings. It’s just a fair way to compare players.
In 50 Words or Less
Throw out a player’s per game stats, and look at per-minute stats instead. Per minute stats are usually measured per 40 minutes. Study, after study, after study shows a player’s per minute production to stay the same despite how many minutes they play. You can find them at basketball-reference for historical data, or my stat page for the current season.
Examples Why
Some examples of players that had good per minute numbers, but poor per game numbers due to a lack of playing time: Ben Wallace, Jermaine O’Neal, Gerald Wallace, and Michael Redd. Throw in a point guard, and that’s a pretty good team.
More Please
Kevin Pelton’s Stat Primer: http://www.nba.com/sonics/news/stats101.html
The Basketball Notebook’s Primer: http://basketballnotebook.blogspot.com/2005/12/basketball-notebook-stats-primer.html
Shooting
Another stat that should be replaced is FG%. Why? Field goal percentage doesn’t account for the scoring bonus in a three point shot, which is a lower percentage shot. Sharp shooter Kyle Korver’s career FG% (as of 2007) is a lowly 41.3%. If FG% rates a good shooter like Korver so poorly, then it’s obviously not a good stat to use. So replace FG% with eFG% (effective field goal percentage), which compensates for the extra point in a three point shot. Korver’s eFG% is a more robust 53.6%.
But eFG% isn’t the only statistic used to measure a shooter. True Shooting Percentage (TS%) accounts not only for three pointers, but free throws made as well. For instance a player that hits a layup, gets fouled, and hits the extra point is more valuable than the guy that just sinks a jumper. To compare players with respect to their total scoring contribution, this is the stat to use.
In 50 Words or Less
Field goal percentage (FG%) should be replaced by eFG% or TS%. Effective field goal percentage (eFG%) compensates properly for three pointers, while true shooting percentage (TS%) compensates for three pointers and free throws.
Examples Why
Well I used Kyle Korver above, but otherwise you can look at any player that takes a large amount of three pointers or gets (and converts) a lot of free throws. Players like Kevin Martin, Jason Kapono, Manu Ginobili, and Shawn Marion come to mind as players who are misrepresented by FG%.
More please
Kevin Pelton’s Stat Primer: http://www.nba.com/sonics/news/stats101.html
The Basketball Notebook’s Primer: http://basketballnotebook.blogspot.com/2005/12/basketball-notebook-stats-primer.html
Overall Player Value
As I mentioned earlier, it’s not exactly clear exactly how to calculate a player’s worth. However there are 3 main stats that have attempted to give a single number to represent a player’s total contribution. The first and most prevalent is Player Efficiency Rating (PER). Created by John Hollinger, it attempts to take add up the good things, subtract the bad things, and account for team pace and minutes played. It’s normalized to 15, which means the average player in the league scores a 15 PER. The league’s best players are around 30, while the worst are in the single digits. Following Hollinger is economist Dave Berri (and friends) who came up with Wins Produced and it’s cousin Win Score. Unlike Hollinger who chose his equation, Berri and co. statistically derived what factors went into Wins Produced.
But both stats have their weaknesses. According to Wins Produces, PER tends to overrate players that score a lot of points, but do so inefficiently (poor shooting numbers). Meanwhile PER says that Wins Produced overrate strong rebounders that score infrequently. Additionally since they both rely on box score stats, neither captures actions that occur outside of the stat sheet. For instance Bruce Bowen plays tough defense and forces Kobe Bryant to take a bad shot that Tim Duncan rebounds. The stat sheet will record Duncan’s rebound and Kobe’s missed shot, but Bowen doesn’t get any credit for his defense.
One stat that does capture Bowen’s effort is plus/minus stats. Currently kept by Roland Beech, +/- comes in a few different flavors. Among the most popular are offensive and defensive +/-, which measure how a team does with the player on the court. Also Roland Rating and net +/- attempt to evaluate a player’s value. However plus/minus doesn’t just capture than the individual effort, it captures the value of his teammates as well. When Bowen and Duncan prevent the Lakers from scoring not only do they get credit for the effort, everyone else on the court gets the credit as well.
In 50 Words or Less
Trying to create a player’s total worth using a single number isn’t highly reliable. But if you need to use one, you can try PER, Wins Produced, or +/-. Each has their strengths & weaknesses and are only good to begin a discussion, not end one.
Examples Why
The biggest hole in statstical analysis is defensive stats. Blocks, rebounds, and steals aren’t enough to tell the whole story on what happens on defense. Players who excel in this area of the court usually have strong defensive +/-, like Bruce Bowen (-9.6). However these numbers tend to fluctuate based on the strength of the team. A player that spends a lot of time on the court with strong defensive players will have their defensive +/- inflated.
More please
Kevin Pelton’s Stat Primer: http://www.nba.com/sonics/news/stats101.html
What is PER?: http://sports.espn.go.com/nba/columns/story?id=2850240
Dave Berri’s Site: http://dberri.wordpress.com/2006/05/21/simple-models-of-player-performance/
Roland Rating: http://www.82games.com/rolandratings0405.htm
Adjusted +/-: http://www.82games.com/ilardi1.htm
Online & Downloadable +/- stats: http://basketballvalue.com/index.php